GPU memory / VRAM

Quartermaster tracks GPU memory live; the gauge in the status rail breaks the used VRAM into labelled segments, and the VRAM budget already accounts for what the system and other apps hold, so its estimates target free VRAM.

The breakdown. With a single model loaded and a fresh load-plan estimate for it you get the full split - System (OS and other apps), Weights, Vision projector, Draft (speculative/MTP model), Compute buffer (logits + activations), KV cache, Checkpoints, Headroom (the reserved safety margin), and Overhead (measured usage beyond the estimate). Otherwise - no estimate yet, or more than one model resident - the model side collapses to a single Model(s) segment. The estimated parts are fitted to the measured slice, so the bar always adds up to what the driver reports.

This page is generated from the help wiki that ships inside the app: the same text you get from the Help button, and the same text the playground assistant searches. Corrections go to wiki_articles.json.